
- Rimworld update log mod#
- Rimworld update log Patch#
- Rimworld update log mods#
- Rimworld update log download#
Added new buildings: Column, large stele, grand stele, urn (ancient ruins only).They will have far more interesting shapes. Generation of ancient ruins is much richer now.Added new Pikeman long-ranger mechanoid.Added Greek language localzation created by some wonderful volunteers.
Rimworld update log mod#
For modders, added ModUpdating.txt, a file included with each version from now on with notes on what they might need to update to keep their mod working. Added weapon biocoding, which makes a weapon only usable by one individual. Info card now visually displays the object being inspected. Info card for buildings links to the building materials. Info card for surgeries links to each ingredient. Info card for plants links to what you harvest from them. For example, the info card for animals (and people) links to the type of meat and leather you can get from them. Info cards can now include hyperlinks to other info cards. When choosing a drug to administer, see icons for the drugs. When choosing a building material, see icons for the material. Context menu now shows icons next to each option depending on what’s being chosen. Added a letter to the player when a colonist is kidnapped, noting that there will be chances to get them back. Added a variety of new tribal backstories. Added recipes to burn entire stacks of drugs at once. Added an option to choose which kinds of letters pause the game. Changed sandbags to be constructed of textile stuff instead of steel. Added barricades, which are like sandbags, but can be constructed of metal, wood, or stone. Added terrain affordance overlay, which shows where you can build what in an easy-to-see way. Added fertility overlay, which shows terrain fertility in an easy-to-see way. Added taming inspiration, which makes the next tame attempt very likely to succeed. Added heatstroke alert for colonists and tame animals. Added a bunch of new backstories across multiple categories. The character has a permanent mood debuff, but gets art inspirations from low mood. Added animals: Bison, donkey, duck, goat, goose, guinea pig, horse, sheep, yak. Added a planet population slider to the planet generation parameters. Added recon armor, a lighter variant of marine armor. Added room stats gizmo, which displays the stats of the room containing a selected building, at a glance. Loading screen now displays present and active expansions and mods. These are short bits of text helping the player understand an obscure aspect of the game. The interface will warn players about incompatibilities. Rimworld update log mods#
Mods can now define other mods that they are incompatible with. Rimworld update log download#
Shortcuts allow the player to easily download required mods.
Mods can now define other mods that they depend on. Added a tool to automatically sort the mod list. Mods can now define other mods they must be loaded after or before. Mods now have a global package ID which lets them refer to each other. Improved the mod management interface and code. UI now uses colored text to highlight important words like character names, places, and rewards.
This should make it straightforward for modders and us to add or change quests without programming. Added a new data-driven quests generation and management system.New Quests tab provides information about available, active, and historical quests.UI now looks sharp at UI scales over 1.0.
Rimworld update log Patch#
You can read the complete patch notes below or over here. Animals like horses, sheep, and yaks are introduced, and many backstories have been updated. The update improves the mod management interface, and an EMP and a smoke launcher have also been added. RimWorld update 1.1 also went live today, and mainly focuses on bug fixes, adjustments, and the introduction of new features in the game.
You will have to complete several quests in order to get yourself a royal title. Do keep in mind that the other side can also get these psychic amplifiers. If you can earn a royal title then you will get an Imperial psychic amplifier, which you can use to defeat your enemies with your mind. The knights and counts now have weird psychic powers and can call allies when needed. The expansion was released today and offers tons of new content. The indie top-down colony sim RimWorld just got a brand new expansion called Royalty.